![]() If there is one thing I want them to bring back for Diablo IV is light radius. The first one isn't even that dark visually, but the atmosphere and tone is just insanem especually since it was created with basically 0 explicit story or dialogue. If you want REAL dark, take a look at Dark Souls (1 or 3) or Bloodborne. I say unfortunately because I truly lost all faith/hope for Blizzard writing on any level for any franchise (ESPECIALLY Diablo), but that doesn't stop me from D4 being my most anticipated game in a LOOOONG time. Unfortunately for me the only thing that can really sell anything "dark/gothic/insert edgy cathchphrase here" is the world and story, and that's a pretty delicate line to walk. I can't say I'm sad D4 is darker, but it'll have to earn that atmosphere with a LOT more than just looks and corpses and blood. D3's problem really wasn't it's art style IMO, no matter what the legion of haters say, it's cartoonyness was just a convenient scapegoat for some deeper system issues. ![]() To my eyes 4 seems a bit darker than 2 even, since it's more photo-real as opposed to the slightly cartoony look of 2 (not the artstyle, just the sprites as you mentioned), but to me being crazy dark isn't necessarily a good thing in and of itself. Hm, interesting, I never really saw D2 as especially dark, probably because I played 1 first, and 1 was REALLY dark, in pretty much every sense of the word (hellooo light radius). But if Blizzard really wants to make people go apeshit with this game they have to capture that atmosphere. There is something very unsettling about Diablo II's artstyle (and Diablo I as well) that is unique maybe it has to do with the graphical limitations and spritework. If they want it to be dark, as they stated, it has to be DARK. Diablo IV is veeeeery close to nailing the look the solidified Diablo II as the best in the series, aesthetically speaking.īlizzard needs to cut the PG-13 crap and add more blood, more gore, more dirt.
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