![]() Initially, the levels were definitely visually enthralling, but the level designs are too frequently repeated, so, unfortunately, the effect didn't maintain itself throughout the game. The backgrounds were both simple and aesthetically pleasing, and I enjoyed stuff like the billowing clouds that drifted over distant peaks or riding through a lighting storm as I ripped through countless opponents. Large Neotropical Drift Fruits W ith the exception of introduced cattle, donkeys and horses, no native mammals of the New World tropics can crush the hard, thick-walled pods of many rain forest trees in their jaws. Best of all were the backgrounds and ship designs in combat. Other pantropical drift seeds may drift as far or farther, but their precise point of origin cannot be determined with certainty. ![]() The rooms in the ark or where the plot progresses were well crafted and detailed: one such scene was a dingy bar lit with dusky lights and sultry guests that reminded me of other sci-fi movies and games I had played/watched. I found Drifting Land's hand-drawn graphics to be both beautiful and stand out amongst other games. I admire the ambition and breadth of the game, but I never felt addicted to the combat outside of rare instances that were mostly ephemeral. 100 levels of difficulty to climb with your skill or your ability to optimize your gear and powers 70 active and passive powers with various effects: dash, area of effect attacks, time control, etc. There is a lot that is done well with the gameplay, but there are definitely some glaring weaknesses that detract from the game's full potential. There are points of crushing difficulty, but I found that the ability to heal and just let enemies fly off the screen took me out of the pilot's seat on many occasions. I often found that I could easily just avoid enemy encounters if I had to, and I could survive, whereas I wanted the combat to feel more immediate. According to dialogue, especially between him and Luquin, Crumblejon was a former Samurai in the United Cities, famed as the 'White Ripper' around the time when Luquin was first captured. His dialogue consists mostly of you pestering him, with him getting annoyed and refusing to join your squad. The bombastic explosions and relief of overcoming a foe are often diminished in Drifting Lands, though I did really enjoy the frantic moments where I had to use my abilities in a chain to survive the onslaught. Crumblejon is a Unique Recruit found in Mongrel. The guns are underwhelming, and you usually need to lock onto an enemy and hold for a few seconds before it blows up. Drifting Lands is an hybrid of classical horizontal shootemup with a lot of strong gameplay elements coming straight from the action-RPG genre. The controls work well, and I really enjoyed tinkering with new parts and abilities in combat, but after playing through a few missions, and having to grind a little bit to improve my ship, I began to feel disinterested in the game, and I was playing the game more for how I could alter my ship between skirmishes rather than the combat, which is the meat of the gameplay.
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