![]() What's this? The second game in a series of pioneering competitive minigame collections that originated in arcades and received ports and conversions for Mega Drive, Game Gear, Saturn and PS2, almost none of which left Japan the Sega Ages release includes an authentic, little-seen English-localized ROM and online play for 2 players, as well as the Mega Drive conversion which contains several additional modes including a local 4-player mode and an RPG-style boardgame quest mode. ![]() (The original game was also released as a pack-in launch title for the Game Gear the following month.) Useless fact: Columns II was rushed to arcades in order to capitalize on the massive success of the original game - the original hit arcades in March of '90, made it to Mega Drive that June and Columns II, which is primarily based around Columns MD's flash mode, hit arcades that September. Why should I care? Columns II is an uncharacteristically grueling entry in a generally casual franchise and of all the Sega Ages games released or announced so far, it's the hardest to blindly recommend, but Sega and M2 have done everything possible to make this the most accessible and enjoyable version of the game possible, up to and including bundling it with the original game, so if you're ever going to try it, this is the version to pick. What's this? The first direct sequel to Sega's once-ubiquitous falling-block puzzle game, released in arcades in late 1990 and ported to consoles just once before now as part of a Sega Saturn compilation in 1997 the Sega Ages version adds a multitude of features including online versus play, a stage select and item toggles for the game's notoriously difficult single-player mode, a brand new endless mode and an unlockable gallery showcasing the Sega cameo characters that appear in the Sega Ages intro animations, as well as the original Columns game as a bonus. Platform: Nintendo Switch (worldwide outside of Japan).Helpful tip: The timer and scoring changes seem to have been made to reduce the number of lives the average player will accrue, but certain scoring tricks like the multiplier on subweapon kills remain intact, so you can still farm lives in the latter half of the game with relative impunity. Why should I care? You should never not care about Castlevania, even ugly-color Castlevania. System hardware in 1987 it's pretty much as you remember it, save for increased damage output from most enemies and a substantially shorter timer during the first few stages, as well as the customary altered Vs. What's this? Konami's classic NES vampire-slaying action-platformer, converted for release on Nintendo's Vs. Platform: Nintendo Switch, PlayStation 4 (worldwide).If you can find the time to finish even one Infinity Engine game before the end of the year, let alone four of 'em, you're a far more fortunate person than I. The burgeoning end-of-year deluge is upon us, and that goes for classic games just as much as it does new ones.
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